This update details a significant change for the An eagerly awaited fantasy role-playing title currently in development by OnceLost Games. The developer revealed that it has decided to transition from using Unreal Engine to developing its own proprietary system. This move is intended to offer more creative flexibility and to Elevate the overall caliber of the finished product.
According to the studio's recent communication on Steam, the decision comes after careful consideration of the project and the valuable input from its community. With the new engine, the team expects notable improvements in several key areas:
- Ability to run the game at more than 30 frames per second even on older laptops that lack dedicated graphics hardware.
- Optimized performance on first-generation Nintendo Switch consoles, ensuring a stable frame rate.
- Fast load times including a massive map—comparable in area to four times that of Manhattan—that loads in under one second.
- A total engine load time of just 300 milliseconds, which has already accelerated the development process significantly.
- Comprehensive support for community-created modifications.
Despite the promising benefits of the new engine, the developers admitted that this overhaul comes at a cost. The ambitious shift means the project is now delayed, with Kickstarter backers expected to wait until June 2026 for access. Following that, a public Early Access phase will take shape in the subsequent months. Updates regarding further progress are anticipated to be shared starting December 3.